import com.badlogic.gdx.ApplicationAdapter; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.input.GestureDetector; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.audio.Sound;
Run the game on a device with a resolution of 240x320 pixels (you can use an emulator or a physical device). Tap on the cat to make it talk!
Create a new Java class TalkingTomGame.java :
@Override public void render() { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
The game features a cartoon cat that talks and responds to user interactions. The cat will appear on the screen, and users can tap on it to make it talk.
@Override public boolean touchUp(float x, float y, int pointer, int button) { isTalking = false; return true; } }); Gdx.input.setInputProcessor(gestureDetector); }
Create a new libGDX project using the official setup tool. Choose "Desktop & Android" as the target platforms.
@Override public void dispose() { batch.dispose(); tomTexture.dispose(); tomTalkingSound.dispose(); tomMeowingSound.dispose(); } }
import com.badlogic.gdx.ApplicationAdapter; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.input.GestureDetector; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.audio.Sound;
Run the game on a device with a resolution of 240x320 pixels (you can use an emulator or a physical device). Tap on the cat to make it talk!
Create a new Java class TalkingTomGame.java :
@Override public void render() { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
The game features a cartoon cat that talks and responds to user interactions. The cat will appear on the screen, and users can tap on it to make it talk.
@Override public boolean touchUp(float x, float y, int pointer, int button) { isTalking = false; return true; } }); Gdx.input.setInputProcessor(gestureDetector); }
Create a new libGDX project using the official setup tool. Choose "Desktop & Android" as the target platforms.
@Override public void dispose() { batch.dispose(); tomTexture.dispose(); tomTalkingSound.dispose(); tomMeowingSound.dispose(); } }