We introduce Voyager, the first LLM-powered embodied lifelong learning agent in Minecraft that continuously explores the world, acquires diverse skills, and makes novel discoveries without human intervention. Voyager consists of three key components: 1) an automatic curriculum that maximizes exploration, 2) an ever-growing skill library of executable code for storing and retrieving complex behaviors, and 3) a new iterative prompting mechanism that incorporates environment feedback, execution errors, and self-verification for program improvement. Voyager interacts with GPT-4 via blackbox queries, which bypasses the need for model parameter fine-tuning. The skills developed by Voyager are temporally extended, interpretable, and compositional, which compounds the agent's abilities rapidly and alleviates catastrophic forgetting. Empirically, Voyager shows strong in-context lifelong learning capability and exhibits exceptional proficiency in playing Minecraft. It obtains 3.3x more unique items, travels 2.3x longer distances, and unlocks key tech tree milestones up to 15.3x faster than prior SOTA. Voyager is able to utilize the learned skill library in a new Minecraft world to solve novel tasks from scratch, while other techniques struggle to generalize.
Operation Raccoon City may not be a groundbreaking game or even a standout title within the Resident Evil franchise. However, for fans of cooperative shooters and those interested in seeing an alternate take on the early days of the RE universe, it offers a fascinating, if flawed, experience. The FitGirl Repack makes it more accessible than ever, providing a package that's both nostalgic and novel.
The game faced criticism for its linearity, lack of innovation, and a storyline that didn't particularly add much to the Resident Evil lore. Moreover, the game's attempt to blend action and horror elements didn't quite sit well with fans and critics, who found the experience to be more action-oriented and less terrifying than previous titles in the series.
Operation Raccoon City is a third-person shooter with a strong focus on cooperative play. Players are tasked with guiding a team of commandos, including Chris Redfield, Jill Valentine, and Leon S. Kennedy, through a series of missions aimed at containing the T-Virus outbreak in Raccoon City. The gameplay revolves around shooting, stealth, and strategy, with a unique twist: the perspective of multiple protagonists, each bringing their own skills and story arcs.
Operation Raccoon City may not be a groundbreaking game or even a standout title within the Resident Evil franchise. However, for fans of cooperative shooters and those interested in seeing an alternate take on the early days of the RE universe, it offers a fascinating, if flawed, experience. The FitGirl Repack makes it more accessible than ever, providing a package that's both nostalgic and novel.
The game faced criticism for its linearity, lack of innovation, and a storyline that didn't particularly add much to the Resident Evil lore. Moreover, the game's attempt to blend action and horror elements didn't quite sit well with fans and critics, who found the experience to be more action-oriented and less terrifying than previous titles in the series.
Operation Raccoon City is a third-person shooter with a strong focus on cooperative play. Players are tasked with guiding a team of commandos, including Chris Redfield, Jill Valentine, and Leon S. Kennedy, through a series of missions aimed at containing the T-Virus outbreak in Raccoon City. The gameplay revolves around shooting, stealth, and strategy, with a unique twist: the perspective of multiple protagonists, each bringing their own skills and story arcs.
In this work, we introduce Voyager, the first LLM-powered embodied lifelong learning agent, which leverages GPT-4 to explore the world continuously, develop increasingly sophisticated skills, and make new discoveries consistently without human intervention. Voyager exhibits superior performance in discovering novel items, unlocking the Minecraft tech tree, traversing diverse terrains, and applying its learned skill library to unseen tasks in a newly instantiated world. Voyager serves as a starting point to develop powerful generalist agents without tuning the model parameters.
"They Plugged GPT-4 Into Minecraft—and Unearthed New Potential for AI. The bot plays the video game by tapping the text generator to pick up new skills, suggesting that the tech behind ChatGPT could automate many workplace tasks." - Will Knight, WIRED
"The Voyager project shows, however, that by pairing GPT-4’s abilities with agent software that stores sequences that work and remembers what does not, developers can achieve stunning results." - John Koetsier, Forbes
"Voyager, the GTP-4 bot that plays Minecraft autonomously and better than anyone else" - Ruetir
"This AI used GPT-4 to become an expert Minecraft player" - Devin Coldewey, TechCrunch
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@article{wang2023voyager,
title = {Voyager: An Open-Ended Embodied Agent with Large Language Models},
author = {Guanzhi Wang and Yuqi Xie and Yunfan Jiang and Ajay Mandlekar and Chaowei Xiao and Yuke Zhu and Linxi Fan and Anima Anandkumar},
year = {2023},
journal = {arXiv preprint arXiv: Arxiv-2305.16291}
}