### LevelEditor
document.getElementById('save-level').addEventListener('click', () => { levelEditor.saveLevel(); }); dangerous dave trainer
// Save the level to local storage saveLevel() { const levelData = JSON.stringify(this.objects); localStorage.setItem('levelData', levelData); } ### LevelEditor document
The Level Editor feature will be implemented using a combination of HTML, CSS, and JavaScript. The level canvas will be rendered using a HTML5 canvas element, and the object library and properties panel will be built using JavaScript and CSS. { const object = new Object()
// Draw the level canvas draw() { this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); this.objects.forEach((object) => { this.context.drawImage(object.image, object.x, object.y); }); }
// Add event listeners for user interactions canvas.addEventListener('click', (event) => { const object = new Object(); object.x = event.clientX; object.y = event.clientY; levelEditor.addObject(object); });
// Create a new level editor instance const canvas = document.getElementById('level-canvas'); const levelEditor = new LevelEditor(canvas);
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