Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
Construction Simulator 2015 is a well-crafted simulation game that offers a fun and challenging experience. With its authentic construction gameplay, variety of projects, and realistic physics engine, the game is a great choice for fans of the simulation genre. While it may not be a complex or groundbreaking game, Construction Simulator 2015 is a solid title that is well worth playing.
The game's graphics are solid, with detailed environments and realistic vehicle models. The sound design is also noteworthy, with realistic sound effects and a pleasant soundtrack. Construction-Simulator-2015.zip
As players navigate the game's various construction sites, they'll encounter a range of challenges and obstacles. From managing resources and equipment to dealing with unexpected setbacks, the game demands attention to detail and strategic planning. The sense of satisfaction that comes from completing a project and earning a profit is rewarding, making the experience feel both engaging and fulfilling. The game's graphics are solid, with detailed environments
In Construction Simulator 2015, players take on the role of a construction site manager, tasked with building various structures such as roads, bridges, and buildings. The game features a variety of vehicles and equipment, including cranes, excavators, and trucks, which players can use to complete tasks. The gameplay involves planning, executing, and managing construction projects, with a focus on efficiency, safety, and profitability. From managing resources and equipment to dealing with
Construction Simulator 2015 is a simulation game developed by TML-Studios and published by Focus Home Interactive. Released in 2015, the game allows players to experience the thrill of building and managing construction sites. In this piece, we'll delve into the game's features, gameplay, and overall value, exploring what makes Construction Simulator 2015 a standout title in the simulation genre.
: 4/5 stars
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only
Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling