Brawlhalla Unknowncheats
UnknownCheats (UC) is a notorious cheating community that has been associated with various online games, including Brawlhalla. The group provides and promotes cheating software, including aimbots, wallhacks, and other forms of cheating tools. UC's presence in the Brawlhalla community has been a topic of controversy, with many players condemning their activities as unfair and detrimental to the game's integrity.
Brawlhella, a free-to-play fighting game developed by Blue Isle Studios and published by Netherock Limited, has taken the gaming world by storm since its release in 2017. The game's popularity can be attributed to its engaging gameplay, colorful graphics, and a dedicated community of players. However, like many online multiplayer games, Brawlhalla has also faced challenges related to cheating and unfair advantages. In this write-up, we'll explore the phenomenon of Brawlhalla and the controversy surrounding "UnknownCheats" in the game's community. brawlhalla unknowncheats
As with many online multiplayer games, cheating has become a significant issue in Brawlhalla. Players seeking an unfair advantage have turned to various methods, including aimbots, wallhacks, and other forms of cheating software. This has led to frustration among legitimate players, who feel that their experiences are being ruined by cheaters. UnknownCheats (UC) is a notorious cheating community that
Brawlhalla is a 2D fighting game that brings together characters from various backgrounds, each with their unique abilities and playstyles. The game features a variety of game modes, including online multiplayer, tournaments, and a robust ranking system. Players can choose from a diverse cast of characters, each with their strengths and weaknesses, and compete against others in fast-paced matches. The game's intuitive controls and accessible gameplay have made it appealing to players of all skill levels. Brawlhella, a free-to-play fighting game developed by Blue
Brawlhalla's popularity has been accompanied by the rise of cheating, particularly with the involvement of UnknownCheats. While the game's developers and community have made efforts to combat cheating, the issue persists. The battle against cheating requires ongoing vigilance and cooperation between developers, players, and anti-cheating organizations. Ultimately, a fair and enjoyable gaming experience is essential to maintaining a healthy and thriving community.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.